According to thechineseroom's creative director Dan Pinchbeck, the roughly two-hour long game was designed to elicit emotion. Instead, Dear Esther is strictly about exploration, about piecing together a randomized story and trying to make sense of something that, by design, isn't really supposed to make sense. You don't even control your flashlight, it just clicks on automatically when you enter a dark space. You don't kill, shoot or level up in Dear Esther.
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